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    Notes: Each Magic+ point increases the amount of extra damage that the PC does by 1 (as shown in the Damage field in the character info screen,) and increases the chance of hitting the opponent by 5% (i.e. a Longsword +2 has +2 Damage and +10% Chance to Hit.) Penetration weapons have double bonus to hit (i.e. a Dagger of Penetration +2 has +2 Damage and +20 % Chance to Hit.) For more info on 'Damage' and '% Chance to Hit' see the manual. Notation: Icon/Name/Scenario/Damage Vs. Small/Vs. Large/Weight /Nr. of Hands/Class/Race/Other (optional) Magic Blade Weapons   Dagger +1/CB,DN/4/3/5/1/ /F,Mk,P,R,T,M,E/All/Magic+1   Dagger of Spells +1/CB,PP,GM,CC,DN/4/3/6/1/ /M,E/All/Magic+1, Spell Points+10   Dagger of Anti-Magic +1/CB,GM/4/3/7/1/ /F,Mk,P,R,T,M,E/All/ /Magic+1, Magic Res.+5, Pro. 2nd Level   Dagger of Styx +2/PP,CC,DN/4/3/8/1/ /F,Mk,P,R,T,M,E/All/Magic+2, Demonic+8   Dagger of Penetration +2/CB,PP,GM,CC,DN/4/3/9/1/ /F,Mk,P,R,T,M,E/All/Magic+2   *Frozen Viper +2/CB,CC/4/3/5/1/ /F,Mk,P,R,T,M,E/All/Magic+2, Cold+4, Fire Protection  Dagger of Shielding +2/GM,CC,DN/4/3/6/1/ /F,Mk,P,R,T,M,E/All/Magic+2, Missile Shield   *Sting +3 (X30)/GM/4/3/8/1/ /M,E/All/Magic+3, Heat+4, Cast Flame Hands (X30)   *Stormbringer +5/DN/4/3/9/1/ /F,Mk,P,R,T,M,E/All/Magic+5, Demonic+15   Short Sword of Defense +2/GM/6/8/50/1/ /F,Mk,P,R,T,E/All/Magic+2, AC-1, /Magic Res.+1, Cold Protection   Short Sword of Speed +2/GM,CC/6/8/50/1/ /F,Mk,P,R,T,E/All/Magic+2, Movement+4   *Sword of Regeneration +2/DN/6/8/55/1/ /F,Mk,P,R,T,E/H,O,F,G,D,HE,HO/Magic+2, Regenerate   Short Sword +3/CB,DN/6/8/60/1/ /F,Mk,P,R,T,E/All/Magic+3   Scimitar +1/PP,GM,CC,DN/8/8/45/1/ /F,Mk,P,R,T,E/All/Magic+1   Scimitar of Dodging +2/CB/8/8/45/1/ /F,Mk,P,R,T,E/All/Magic+1, Missile Shield   Scimitar of Speed +2/CB,PP,CC/8/8/60/1/ /F,Mk,P,R,T,E/All/Magic+2, Movement+4   Scimitar +3/PP,GM,CC,DN/8/8/65/1/ /F,Mk,P,R,T,E/All/Magic+3   *Holy Venom +6/DN/8/8/47/1/ /F,Mk,P,R,T/All/Magic+6   Broadsword +1/PP,GM,CC,DN/8/10/140/1/ /F,P,R/All/Magic+1   Broadsword +2/CC,DN/8/10/130/1/ /F,P,R/All/Magic+2   Penetration Broadsword +2/CB,CC,DN/8/10/120/1/ /F,P,R/All/Magic+2   Penetration Tip Sword +2/CB,PP/12/10/100/1/ /F,Mk,P,R/All/Magic+2   *Sword of The Powers +4/WD/12/10/90/1/ /F,Mk,P,R/All/Magic+4, Electric+8, AC-1, Magic Res.+3   Longsword +1/CB,PP,GM,CC,DN/10/12/60/1/ /F,P,R/All/Magic+1   Longsword +2/CB,PP,GM,CC,DN/10/12/70/1/ /F,P,R/All/Magic+2   Longsword of Protection +2/PP,DN/10/12/70/1/ /F,P,R/All/Magic+2, AC -2   Sword of Resistance +2/PP,CC/10/12/69/1/ /F,P,R/All/Magic+2, Magic Res.+5   *Longsword +2 Frostblade/GM,CC/10/12/80/1/ /F,P,R/All/Magic+2, Cold+10   *Longsword +2 Flameheart/CC,DN/10/12/80/1/ /F,P,R/All/Magic+2, Heat+8   Longsword +3/PP,GM,CC,DN/10/12/75/1/ /F,P,R/All/Magic+3   *Blade of the Underworld X!/DN/10/12/125/1/ /F,Mk,P,R,T/O/Magic+4, Cast Light X!   *Cobra Strike +4/DN/10/12/80/1/ /F,R/All/Magic+4, Poison Target   *Blade of Blackpool +5/GM/10/12/105/1/ /F,Mk,P,R,T/All/Magic+5, AC+2, /Undead+10, Demonic+12, Invisible   *Excalibur+7/DN/10/12/120/1/ /F,P,R/H/Magic+7, AC-2, Strength+1, Luck+2, /Magic Res.+10, Regenerate   *Sword of the Paladins +4 (X24)/CC/10/13/90/1/ /P/All/Magic+4, Evil+4, Undead+6, Demonic+6 /Cast Heal Light Wounds (X24)   Sword of Defense +1/GM,CC,DN/12/18/160/2/ /F,P/H,SE,E,O,HE,HO/Magic+1 /Shielded from Hits, AC-1   Two-Handed Sword +1/CB,PP,GM,CC,DN/12/18/150/2/ /F,P/H,SE,E,O,HE,HO/Magic+1   Two-Handed Sword +2/CB,PP,CC,DN/12/18/160/2/ /F,P/H,SE,E,O,HE,HO/Magic+2   *Two-Handed Electro Sword +2/GM/12/18/140/2/ /F,P/H,SE,E,O,HE,HO/Magic+2, Electric+12   *Sword of the Voltar +2/GM/12/18/130/1/ /F,P/H,SE,E,O,HE,HO/Magic+2, Bless   War Axe +1/CB,GM,CC,DN/8/8/85/1/ /F,Mk,P,R/All/Magic+1   War Axe +2/CB,GM,CC,DN/8/8/85/1/ /F,Mk,P,R/All/Magic+2   War Axe of Strength +2/CB/8/8/85/1/ /F,Mk,P,R/All/Magic+2, Strong   War Axe +3/CB,GM,CC,DN/8/8/80/1/ /F,Mk,P,R/All/Magic+3   Battle-axe +1/CB,CC,DN/12/12/140/2/ /F,P/All/Magic+1   *Battle-axe of Varg +2 (X24)/??/12/12/165/2/ /F,P/All/Magic+2, Movement+2, Strength+2 /Cast Magic Dart (X24)   Batle-axe of Strength +2/PP,CC,DN/12/12/190/2/ /F,P/All/Magic+2, Strong   Batle-axe +3/GM,DN/12/12/70/2/ /F,P/All/Magic+3   *Deaths Head Axe +4/DN/12/16/5/1/ /F,Mk,P,R,T/All/Magic+4